I’m doing some testing for the heat distortion effects in my senior project. Since most of the heat distortion in the piece will come from vehicle exhaust, I wanted to try to create an effect driven by a stock element or FX simulation. This matches the reference photography below.
![](https://drewdalyvfx.com/wp-content/uploads/2024/02/30omw3ebk3251-scaled.jpg)
![](https://drewdalyvfx.com/wp-content/uploads/2024/02/4655801127_e8a9fbe3f2_b.jpg)
![](https://drewdalyvfx.com/wp-content/uploads/2024/02/49635834333_552efb233d_b.jpg)
![](https://drewdalyvfx.com/wp-content/uploads/2024/02/70467453007-phxdc-56-aq-26-sjdkqhe-9-casmqr-original-1.webp)
I’m experimenting with using smoke elements because they are a great way to visualize movement of air from an engine. I’m starting with a stock element from ActionVFX and combining it with some additional noise for detail.
The effect has three main components. The first is a larger distortion with little detail to get some initial warping at a macro level. Next there is a blur driven by the same distortion map for variance. The third is a smaller, higher octave noise to get the high frequency distortion.
![](https://drewdalyvfx.com/wp-content/uploads/2024/03/heatDist_dist01-1024x576.jpg)
![](https://drewdalyvfx.com/wp-content/uploads/2024/03/heatDist_convolve-1024x576.jpg)
![](https://drewdalyvfx.com/wp-content/uploads/2024/03/heatDist_dist02-1024x576.jpg)
I’ll continue further testing as we move forward with the project. I want to try it with some custom FX simulations for each shot to get the overall shape looking correct. I also want to try doing this in Nuke with its particle system.