Here is an updated version of our edit with the green screen footage we shot last weekend and a first pass at the burnout shot with new lighting, effects, and comp.
We’ve made a lot of progress on figuring out our render to comp pipeline. For complex shots like this, we rendered each object as a separate pass with deep data, which allowed me to combine everything together in Nuke without having to worry about holdout mattes.
![](https://drewdalyvfx.com/wp-content/uploads/2024/03/Screenshot-2024-03-07-at-05.22.20-294x1024.png)